Note: This post contains information posted on the web by magazines and newspapers and thus likely to go away soon, So I reproduced the text here as an archive and added a tag to the subject line to make it easy to find.
help bot wrote:
>David Richerby wrote: > >> They wouldn't be publishing partial results in _Science_ under the >> title ``Checkers is Solved.'' > > As I have not seen that magazine, I have no idea >whether or not "they" (whoever they are) would likely >place such an article under such a name. The obvious google search [ checkers science magazine ] [ http://www.google.com/search?q=Checkers+science+magazine ] brings you right to it:
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|ABSTRACT | |Published Online July 19, 2007 |Science DOI: 10.1126/science.1144079 |Submitted on April 20, 2007 |Accepted on July 6, 2007 | |Checkers Is Solved |Jonathan Schaeffer, Neil Burch, Yngvi Bjoson, |Akihiro Kishimoto, Martin Mu1ler, Robert Lake, |Paul Lu, Steve Sutphen | |1 Department of Computing Science, University of Alberta, | Edmonton, Alberta T6G 2E8, Canada. | |* To whom correspondence should be addressed. |Jonathan Schaeffer , E-mail: jonathan{at}cs.ualberta.ca | |The game of checkers has roughly 500 billion billion possible |positions (5 x 1020). The task of solving the game, determining |the final result in a game with no mistakes made by either player, |is daunting. Since 1989, almost continuously, dozens of computers |have been working on solving checkers, applying state-of-the-art |artificial intelligence techniques to the proving process. This |paper announces that checkers is now solved: perfect play by |both sides leads to a draw. This is the most challenging popular |game to be solved to date, roughly one million times more complex |than Connect Four. Artificial intelligence technology has been |used to generate strong heuristic-based game-playing programs, |such as DEEP BLUE for chess. Solving a game takes this to the |next level, by replacing the heuristics with perfection. http://www.sciencemag.org/cgi/content/abstract/1144079
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| |News of the Week |Science 20 July 2007: |Vol. 317. no. 5836, pp. 308 - 309 |DOI: 10.1126/science.317.5836.308a | |COMPUTER SCIENCE: |Program Proves That Checkers, Perfectly Played, Is a No-Win |Situation | |Adrian Cho | |If two players face off at checkers and neither makes a wrong |move, then the game will inevitably end in a draw. That's the |result of a proof executed by hundreds of computers over nearly |2 decades and reported online by Science this week http://www.sciencemag.org/cgi/content/summary/317/5836/308a
------------------------------------------------------- I also found these:
| NEW YORK TIMES | |Champion at Checkers That Cannot Lose to People |By KENNETH CHANG |Published: July 20, 2007 | |Checkers has been solved. | |A computer program named Chinook vanquished its human competitors at |tournaments more than a decade ago. But now, in an article published |Thursday on the Web site of the journal Science, the scientists at the |University of Alberta who developed the program report that they have |rigorously proved that Chinook, in a slightly improved version, cannot |ever lose. Any opponent, human or computer, no matter how skilled, can |at best achieve a draw. | |In essence, that reduces checkers to the level of tic-tac-toe, for |which the ideal game-playing strategy has been codified into an |immutable strategy. But checkers -- or draughts, as it is known in |Britain -- is the most complex game that has been solved to date, with |some 500 billion billion possible board positions, compared with the |765 possibilities in tic-tac-toe. | |Even with the advances in computers over the past two decades, it is |still impossible, in practical terms, to compute moves for all 500 |billion billion board positions. So, the researchers took the usual |starting position and looked only at the positions that occurred |during play. | |"It's a computational proof," said Jonathan Schaeffer, a professor of |computer science at the University of Alberta who led the effort. |"It's certainly not a formal mathematical proof." That means it is |impossible for anyone to check every calculation the computer has |performed. | |Because of the vast calculations, the researchers had to keep |painstaking track of the data. Miscopying a single bit -- a glitch that |did occur every few months -- could render their result incorrect if |not caught and corrected. When an error was caught, calculations had |to be restarted from that point. A checkers hobbyist has independently |verified major components of the proof with another computer program. | |Dr. Schaeffer began his quest in 1989, aiming to write software that |could compete with top checkers players in the world. In April, 18 |years later, he and his colleagues finished their computations. | |"From my point of view, thank God it's over," Dr. Schaeffer said. | |For an exercise in futility, anyone can play a game against the |perfect Chinook at http://www.cs.ualberta.ca/~chinook/play/. (It is |limited to 24 games at a time.) | |The earlier incarnation of Chinook, relying on artificial intelligence |techniques and the combined computing power of many computers, placed |second in the 1990 United States championship behind Marion Tinsley, |the world champion, who had won every tournament he had played in |since 1950. | |That achievement should have earned Chinook the right to challenge Dr. |Tinsley, a professor of mathematics at Florida A&M University, for the |world championship, but the American Checkers Federation and the |English Draughts Association refused to sanction a match. After much |wrangling in the checkers world, Dr. Tinsley and Chinook battled for |the man-versus-machine checkers title in 1992. | |Dr. Tinsley won, 4 to 2 with 33 draws. Chinook's two wins were only |the sixth and seventh losses for Dr. Tinsley since 1950. In a rematch |two years later, Dr. Tinsley withdrew after six draws, citing health |reasons. Cancer was diagnosed, and Dr. Tinsley died seven months |later. | |Chinook easily triumphed over other human challengers, but the |unfinished match against Dr. Tinsley left lingering doubt whether |Chinook could claim to be the best of all time. | |The new research proves that Chinook is invincible in traditional |checkers. In most tournament play, however, a match now starts with |three moves chosen at random. In solving the traditional game, the |researchers have also solved 21 of the 156 three-move openings, |leaving some hope for humans. | |Alexander Moiseyev, the current world champion in what is known as |three-move checkers, has never faced Chinook. He said he used |computers to study and analyze games but did not play against them, |and he readily conceded that people were no longer worthy competitors |for computers. | |"This time is over today," he said. "It doesn't bother me." The next |game Dr. Schaeffer hopes to conquer is poker, which is harder to |solve, because players do not have complete knowledge of their |opponents' positions. Next week, his program, Polaris, will take on |two professional poker players in Texas Hold 'Em for the $50,000 |man-versus-machine world championship. | |Soon, computers may not just be winning games, but taking people's |money, too. http://www.nytimes.com/2007/07/20/science/20checkers.html?_r=1&oref=slogin
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|INFORMATION WEEK |Canadian Programmers Claim Their Checkers Program Is Unbeatable | |Software developers at the University of Alberta say they've 'solved' |checkers by developing a program that's guaranteed to never lose. | |By K.C. Jones |InformationWeek |July 20, 2007 11:58 AM | |Software developers in the department of computing at the University |of Alberta say they've perfected a checkers program so powerful that |human competitors can never win. | |The developers said the best players can do against the improved and |"unbeatable" Chinook is to end the game in a tie. | |"Checkers is solved," they pronounced in a statement on their Web |site. | |From the starting position, black (which moves first) can only draw |against a perfect opponent, and white (which moves second) is also |guaranteed a draw, regardless of what black plays as the opening move, |developers said. | |"This is the largest non-trivial game of skill to be solved," the |developers said. "It is more than one million times bigger than |Connect Four and Awari." | |Connect Four and Awari were the biggest and most complex games solved |before Chinook became unbeatable at traditional checkers, called |draughts in England. A traditional game of checkers allows for |three-move openings and about 500 billion total board positions for |the duration of the game. The developers' claims come from a computer |proof, not a mathematical one. | |Developers began work on the Chinook program in 1989 in an attempt to |build a program that could beat the human World Checkers Champion. |Chinook suffered a narrow loss to the world checkers champion in 1992, |but limited the champion to draws in 1994. Two years later, Chinook |proved stronger than people and retired. Chinook won the World |Man-Machine Championship, three years before the Deep Blue chess |match, marking a milestone in the history of artificial intelligence. | |Those who want to challenge Chinook can test their mettle online. http://www.informationweek.com/story/showArticle.jhtml?articleID=201200179
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>Interesting. This "strategy" was never mentioned in >the article I read; that article stated flatly that the >"scientists" were moving on, having settled on a >partial solving of checkers, and placing the blame >for their partial failure on a lack of computer power. All I can say is that the sources quoted above seem to be authoritative.
 Signature Guy Macon <http://www.guymacon.com/>
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